When I saw the trailer for Routine I was extremely excited by the design of the game. The incorporation of sci-fi and 80’s looks amazing and I was so inspired I took one of the concepts and tried to recreate the scene using subdivision modeling and baking inside Maya. I added my own design elements and details to make the scene pop. The entire scene took me 2 months in my spare time.
- Programs used: zBrush, Maya, Photoshop, Ndo2.
- 16 assets | 48 Textures: 2k/ 256 | Maps: Albedo, Specular, Gloss, Normal & Emissive