Posted by on Nov 18, 2014 in , , |

Sargul was sculpted and textures by myself for a game at UNI I’ve been working on called ‘Race of Dragons’ The rider was done by Adam Mihan and Dragon design made with Riley Hanlin.

  • Programs used: Maya, zBrush, xNormal, nDo2, Photoshop Toolbag 2.
  • Tris: 14744 Maps: 3 x Diffuse, Specular & Normal