This was my first attempt at baking using xNormal. I was pretty happy with it, although now I intend to go back and optimise the edge flow and replacing the front lock with a normal map instead. Re-rendered in Toolbag 2
- Programs used: Maya, zBrush, xNormal, nDo2, Photoshop & Marmoset Toolbag 2.
- Tris: 930 | Texture: 1K | Maps: Diffuse Specular