The Routine scene is almost done. I had a lot of helpful feedback from people on polycount and one of my teachers. I’m really happy with it so far, keeping true to the concept and adding more detail beyond the concept, as well as understanding the PBR pipeline have been challenging and extremely rewarding. Here is a rendered pic of the scene so far.
I’ve also gone back to a project i started a few months ago to have a fresh look and made some plans to complete it after I’m done with the sci-fi scene. here is a basic block out of the stylized environment.
Also started work on making an asset package for the Unity store. The package will include dozens of types of stylised/fantasy weapons, shields, pickups, props suitable for mobile/tablet and PC gaming to suit the current industry focus here in Australia